Title: Void
Programs: Flash/ActionScript 2.0, Photoshop, After Effects, UnrealED
Credits List: Unreal ED Premade Models, Unreal ED Audio Library, Unreal ED Emitters, FreeSpace 2, Rurouni Kenshin, wurklash.deviantart.com and VPDesigns.deviantart.com, Random Scientist Image from Google
Description: This game was made for a project in one of my classes at Parsons. Many parts of the game visuals were used from UnrealED (Levels themselves were designed in Unreal ED and used various prefabricated models, textures, emitters, and sound effects. The levels themselves were designed/created by me in Unreal ED and screenshotted, then imported into flash. I coded everything from scratch. Some of the special effects were augmented/created in After Effects then imported as 'cutscenes' back into Flash. This game was an experimentation on using tools that are out there and meant for one thing, and repurposing them to create something else.
I do not claim credit for the visuals of this game. All the models/textures were prefabbed/available in Unreal ED. Some of the special effects (Explosions in the reactor) are emitters from Unreal ED. The sound effects in the game (Ambient and otherwise) are also from Unreal ED. The music during cutscenes are from FreeSpace 2 and Rurouni Kenshin. The interface had brushes designed by wurklash.deviantart.com and VPDesigns.deviantart.com
What I do claim credit for is designing this game (As in concept, storyline) and in putting everything together in this manner. The levels, while made with parts from Unreal ED were designed by me and the interface was designed by me through using those aformentioned brushes.

Void by Samin Patel is licensed under a Creative Commons Attribution-Noncommercial-Share Alike 3.0 United States License.






